By Vladimir Barsky
This publication involves 11 chapters dedicated to various diversifications of the all-purpose defence for Black 1.d4 d6. each one bankruptcy contains a "Quick Repertoire" part, via a radical theoretical and useful research within the part "Step through Step" and eventually a "Complete video games" section.To manage to comprise the program on your beginning repertoire, it may be enough that you can learn the creation and play throughout the entire video games, which are usually not take an excessive amount of of it slow. then you definately can begin enjoying this starting in perform video games at your membership, or at the internet.After you have got used this "Universal method" in 10-15 video games, you have to examine your studies with the author's concepts within the "Step via Step"chapters and begin to fine-tune your knowledge.International grasp Vladimir Barsky is a chess journalist and trainer. He has been supporting GM Morozevich and GM Khairullin. Barsky is the writer of numerous books approximately chess and chess avid gamers, together with The Scotch online game for White and the fashionable Philidor.
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Additional info for A Universal Weapon 1.D4 D6
26. The Sudden Attack from a Different Side I have previously stated, when speaking about general theory, that at times the way to win consists in attacking first on one side, then, granted greater mobility of the pieces, to transfer the attack quickly from one side to the other, breaking through before your opponent has been able to bring up sufficient forces to withstand the attack. This principle of the middlegame can sometimes be applied in the endings in somewhat similar manner. Another good example, in which is shown the advantage of the greater mobility of the pieces in an ending, is the following from a game CapablancaKupchik played at the Havana Masters Tournament, 1913.
We shall now examine an ending of Rook, Bishop and pawns against Rook, Knight and From the first game of the Lasker - Marshall Championship Match in 1907. In this position it is Black's move. To a beginner the position may look like a draw, but the advanced player will realise immediately that there are great possibilities for Black 38 to win, not only because he has the initiative, but because of White's undeveloped Queenside and the fact that a Bishop in such a position is better than a Knight (see Section 14).
24. Cutting Off Pieces from the Scene of Action Very often in a game a master only plays to cut off, so to speak, one of the pieces from the scene of actual conflict. Often a Bishop or a Knight is completely out of action. In such cases we might say that from that moment the game is won, because for all practical purposes there will be one more piece on one side than on the other. A very good illustration is furnished by the following game. 28 29 25. A Player's Motives Criticized in a Specimen Game Now that a few of my games with my own notes have been given, I offer for close perusal and study a very fine game played by Sir George Thomas, one of England's foremost players, against Mr.
A Universal Weapon 1.D4 D6 by Vladimir Barsky